![]() That gives us a lot of freedom in Soulbind choice, and most Covenants have multiple options for Mythic+, it cannot be stressed enough that the best soulbind may depend on the situation (group composition, key level, affixes, etc.) more than the above considerations. Ideally one Finesse Conduit, for 접지의 쇄도.Having at least one Potency Conduit available.Good generic traits on the Soulbind, that lend themselves well to Mythic+.Our primary concerns on any Soulbind tree are, in order: For example, the Night Fae can open up a new path to skip some trash in Mists of Tirna Scithe, as well as a stat-boosting buff before 잉그라 말로크 and checkpoints after each boss.īest Soulbinds for Arcane Mages in Mythic+ These bonuses are game-changing in some dungeons, with each Covenant bringing a run-defining bonus to at least one dungeon. Once again, however: there are plenty of cases where all Covenants are valuable, and that is before considering dungeon bonuses. The 평온의 약병 from the Kyrian signature ability, 청지기 소환, is also very useful for clearing nasty Mythic+ debuffs. With four different cooldowns to manage ( 빛나는 불꽃, 마력의 룬, 비전의 여파, 신비의 마법 강화), Kyrian Mages can guarantee having at least one available for each pack, and with the short cooldowns of three of them, often more. Kyrian Mages excel at priority cleave to focus down a large mob while dealing massive damage to those around them a good example is 고위 감시자 mobs in Sanguine Depths, which need to die before 고압적인 존재감 stacks too high. More information about each of the individual talents in this build is provided on the talent page linked below:Įach Covenant has its own particular strengths, but the Kyrian normally come out on top in dungeon content. You could make an argument for any of the talents in the final row being viable, but generally the high controlled burst of 과부하 will beat the randomness of 시간 이상 and steady damage profile of 깨달음, at least in M+ where spike damage is so important. The second row is largely down to personal choice 일렁임 is just an all-round great talent, but 시간의 대가 lowers the cooldown of a major defensive and 후방기류 enables repositioning - which is often important in dungeons, especially in pick-up groups. You should use the following build in Mythic+ dungeons, no matter your Covenant: Most groups use these big haste buffs on the first and last bosses of a dungeon, so 만족함 is often missing from the group for a lengthy time - locking you out of benefitting from your Legendary power (because you then screw your group out of having the effect when they want it). Even then, Temporal Warp isn't a great choice the long cooldown means you might get one use between bosses, if you're lucky, and most likely only two or three extra casts per dungeon. I would advise all Mages to steer clear of 시간 변곡점 in Mythic+, unless they can guarantee having another player who can (and, crucially, will) bring the 시간 왜곡 effect. However, in general, trash will take more time than bosses even on Tyrannical weeks. ![]() On 폭군 weeks bosses will be more dangerous than trash, so non-Kyrian Mages may want to choose a legendary that performs better on a single-target, like 폭풍 착취 - especially as Venthyr. Of course, there is a bit of finesse here.
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